Archive for October, 2009
Introducing: The Emperor’s Screen
Oct 19th
As you might have seen before, I managed to hook up 3 screens to my machine instead of just 2, and managed to stretch EVE on all of them, which is otherwise not possible with Vista.
Now, to complete the setup, I bought two screens of identical size to the 22 inch which I already had, and arranged them beautifully together. A window to another world. The Emperor’s Screen.
Total diameter is about 1.4 meters, and total possible resolution is 5760 x 1080 (!!).
Welcome to The World, again: .hack//ROOTS
Oct 17th
In 2015, the building of the the CC Corporation burnt down, and with it almost all data that belonged to the most successful online game ever, “The World”, got destroyed. Reopening in a new office, the coders set out to re-create what they did, and were able to do so – and released “The World R:2″ in 2016.
In my article for .hack//SIGN, I wrote:
The show I’m talking about is called .hack//SIGN (I think pronounced ‘dot hack slash sign’), and actually is the second series in the franchise of the .hack project. The first show is .hack//ROOTS.
This is incorrect. .hack//SIGN is the first show, and the one I am talking about here today, is the successor of it. It’s .hack//ROOTS.

The core cast of the show: Haseo (center), Shino (right), Ovan (left), Tabby (top-left), Sakisaka (top-right)
With an all-new system in place, new features came. PvP (Player vs. Player) is re-defined in an all-new mechanic, allowing for new ways of fighting people. The game is in full swing and probably takes place around 2018.
The show follows the story of Haseo, a black ‘Adept Rogue’ (a class that can use multiple weapons) and member of the Twilight Brigade guild.
Starting eight months before .hack//G.U. and finishing during the events of the first .hack//G.U. game, Rebirth, Haseo logs into The World R:2 for the first time and falls victim to the PKers (player killers) that reside within. He is saved by Ovan, which prompts him to join the Twilight Brigade.

A wise man with a mission: Phillo
The Twilight Brigade members are on a mission to find the Key of the Twilight, however, the TAN guild opposes this because they want Ovan’s character data due to the device in his left arm and will stop at nothing to keep the Twilight Brigade from their goal.
Their current mission is to find the 6 virus cores before TAN does. Haseo has the green virus core and the purple core, Shino has the red, Sakisaka the Yellow, Ovan the grey, and Gord has the blue one. There is a Lost Ground with 5 towers, where the Brigade used the supposedly-unusable virus cores. When the five are used it transports them to the tower above the 5 small towers to where they can find the last virus core.

Hyperactive, squeaky, but always helpful, cheerful and positive: Tabby
This mission, unfortunately, was just a trap made by the members of TAN in order to investigate Ovan’s strange character data. With Ovan gone, and no sign of the Key of the Twilight, the Twilight Brigade quickly breaks apart. B-set and Gord quit the game entirely, and Sakisaka and Tabby quit the guild, even though Tabby is still hopeful things will pick up. However, even this is quickly shattered, as Shino is soon after killed within the game. What’s even more alarming is that Haseo can’t contact her in real life.
You see The Key Of The Twilight has become sort of an urban legend as this is supposedly the ultimate item, the holy grail per se. What is it really? What purpose does it serve? Well… you have to find that out for yourself.

Again, for Mac and PC. This time you can also play with cheaper graphic cards as there is a Basic Client
With Bee Train and Victor Entertainment once again in control, you can be sure this is a follow-up to the video game anime show that’s not to be missed. It will make you laugh, it will make you go ‘whoa!’, and it will make you cry. Another great story, and it all worked well together. With Yuki Kajiura scoring The World once more, you can be sure this is not only something for your eyes. The score is (of course) brilliantly performed and fits the show and the characters really well.

Lost ground: This cathedral plays quite an important role
I finished watching the show some hours ago by completing it with the last four episodes. I honestly believe that Bee Train and the people who work there have a truly great talent for telling fantastic stories and letting the pieces fall into place, at the right moment, with the right pace. I can assure you there are a few moments you’ll never forget especially the very last scene and line. I was simply amazed about how it ended, and if you like(d) the .hack shows, I’m sure you were or will not be disappointed.

If you have seen the show, you might have a tear in your eye, cause you know who was at this place
.hack//ROOTS
Genre: Adventure, Fantasy, Science fiction
Director: Koichi Mashimo
Writer: Miu Kawasaki
Studio: Bee Train
Original run: April 5, 2006 – September 27, 2006
Episodes: 26
Copyright (c) 2006 Bee Train, Victor Entertainment
O hai, wez still bein cute
Oct 15th
So I just wanted to post some of my favorite photos of our bundles of love. They are really great companions.

I haz a sleepy. You no put mouz to play here.

You woke me. You better be on fire or something.

I haz a interesting! And it moves!

I shall call him Squishy, and he shall be mine! And he shall be my Squishy!

It’s a hooman, and he’s tryin to be nice!

So long and thanks for all the fish! I haz a stuffed. I shall not kill hooman tonight.
To The Power Of Three
Oct 12th
Last EVE related post in a while, I promise! If you had enough of me and EVE, you should stop reading now… otherwise read on to see my latest trickery and hack.
So. On this year’s keynote of CCP held in Iceland (Fanfest), they had shown quite a cool feature: the game on multiple screens. This kinda inspired me, I thought it has to be possible to do this already. And what followed was yet another odyssey into technology and the question: can it be done?
The inspiration for me was one photograph… this one:
Obviously you have to be able to connect three screens. Now you see the problem is, that most graphic cards, even expensive ones (apart from things like ATI’s EyeFinity) only let you connect a maximum of two screens at any one time. However for EVE, with your ship always in center view, having the ship in one piece is quite important to the experience of the game, so you need either 1 or 3 screens.
Here’s where the first problem comes in. Most mainboards only allow you to connect ONE PCI-Express graphic card. With 16x speed that is for immense bandwidth and thus graphical processing. How do you fit it a second PCI-Express card when your board only takes one? Well. You see it is technically possible to connect a second 16x speed card onto a slot with only 1x speed. Problem is there is a physical blockage. So I went and by hand removed the block on the right side, allowing another card to fit in. Obviously you only get 1x speed instead of 16. This isn’t pretty and voided my warranty – but it works!
A bit crammed, but… well:
Don’t worry, the cooling is perfectly fine. They are not touching – even if it looks like that. Besides the cheap one is a passive cooler – so everything’s… cool. With those two finally placed in, I could in theory attach a maximum of 6 screens… Whoa!

Fancy a TV wall? Six screens, maybe? For now, let’s just use three.
Everything is working. Drivers installed, and the screen is in fact detected and Windows says it now has a new display adapter. The screen is showing its wallpaper. I am impressed about myself how far I have gotten already.
Next problem is that Vista does not allow for horizontal spanning (like you have 3 monitors on your desk, but Windows thinks it is one). This was removed in Vista and is not coming back in Windows 7. Windows XP however did this. With the so-called Windows Display Driver Model, or WDDM, which Vista and W7 uses, spanning is not possible. So full-screen on 3 screens is a no-go. But my journey didn’t end here.
There is this little nifty hack called SoftTH (Software Triple Head). This effectively forces any DirectX based game to use all screens. How does it work?
The image is rendered on your expensive beloved graphic card. This tool then takes care of the rest and divides the image by three, and sends the parts onto its respective screens. Left to left, center to center, and right to right. This involved a bit of configuration and I can provide you with my config file if you need it.
And that was it. EVE is now forced to use all screens! Thus, my command bridge is now complete. Bask in the presence of the most immersive gaming experience. EVE To The Power Of Three.

Threesome: Main view in the middle, communication and information on the left, sensors on the right
Murder Incorporated: The Italian Job, EVE style
Oct 8th
A few years ago something so incredible and awesome happened in EVE, that it was even reported in the main stream media. A heist executed so flawlessly and with dedication, that it has never been seen before or after, in any MMO, of that scale. This thing was huge. So huge in fact, that it boggles the mind. I feel compelled to post the entire article about it as it was released in CVG in 2005.
This feat, for what it’s worth, is so unbelievably impressive, that I commend the people involved and must salute their dedication and skill. Come to think of it, it is this event that made me play EVE. This also reminds you that New Eden is more like a reality simulation, than a game.
The following takes place between 5.00 AM and 6.00 AM on April 18, 2005.
————————
Murder Incorporated
The story of Eve Online’s most devastating assassins.
5AM, April the 18th, 2005. Mirial, CEO of the giant Ubiqua Seraph corporation, warped into the Haras solar system with her most trusted lieutenant. And at that moment, a single word was sent silently, secretly and simultaneously to operatives of the Guiding Hand Social Club across the galaxy. ‘Nicole’. Mirial wouldn’t leave alive.
She was piloting her prize ship, a Navy Apocalypse worth billions of ISK – Eve’s currency. Her lieutenant, Arenis Xemdal, flew an Imperial Apocalypse, of which only two were known to exist in the entire game universe.
‘Nicole’ was the go-code for a hit that took ten months of infiltration to set up. By 6am it was over. Every Ubiqua Seraph office in the galaxy was raided, the contents of every shared hangar – not to mention their corporate coffers – gone. Mirial’s prize ship was annihilated, her escape pod nuked and her vacuum-frozen corpse sucked into the cargo bay of a Guiding Hand Social Club vessel.
The simultaneous ambush and galaxy-wide hangar theft inflicted financial damage upwards of 30 billion ISK – $16,500 US dollars at IGE.com’s prices. The value of the stolen assets utterly dwarfed the original fee for the job. And yet the only item the Guiding Hand’s anonymous client requested for himself was the cold, dead body of the target. It’s safe to say this was personal.
“At the time of the contract’s signing, we requested one billion ISK,” says Guiding Hand CEO Istvaan Shogaatsu, “which was quite a sum so many months ago. We could never have foreseen, however, the gains upon its execution… we found ourselves staring at Fort Knox with the key in our hands.”
Not that there was any question of the spoils distracting Guiding Hand’s operatives from their objective. “The contract above all” is their philosophy. “The financial compensation becomes secondary to the recognition we garnered for our strike.”
Et Tu, Arenis
By April 18th, the Guiding Hand had operatives in every level of Ubiqua Seraph’s organisation. Several were on the board of directors, and primary agent Arenis Xemdal “rose to a rank sufficient to challenge the CEO’s decisions.”
“Multiple vector infiltration is a trademark of GHSC,” Shogaatsu adds. “We feel one spy is rarely enough.”
It took extraordinary effort, meticulous planning, and one moment of spectacularly orchestrated treachery. Xemdal had convinced Mirial – referred to as ‘the objective’ by Guiding Hand operatives – to fly her ridiculously valuable Navy Apocalypse alongside his even more ridiculously valuable Imperial Apocalypse “as a show of UQS (Ubiqua Seraph) might”.
“The early-morning strike against Mirial’s battleship was fraught with concern.” Shogaatsu recalls. “One tense moment occurred when a pilot belonging to an unaffiliated third party hostile to UQS entered the system where our operatives’ trap for Mirial lay. Another came soon after, when Guiding Hand operative Uuve Savisaalo – tasked with assisting the kill on Mirial – was spotted arriving in system by an Ubiqua Seraph pilot. These events spooked the objective, who made a short jump before being set upon by Uuve and – in a moment of ‘Et tu, Brute’ if ever there was one – Arenis Xemdal’s Imperial Apocalypse.”
The ambush was an unprecedented clash of the titans. A Navy Apocalypse is one of the most powerful and valuable ships in the galaxy, but even so, an Imperial Apocalypse is overkill – a few cheap Battleships would suffice. To use an even more valuable ship was an act of absurd bravado, and one with enormous risks. It’s also typical of the Guiding Hand’s flair for theatrical excess.
But the hard part, according to Shogaatsu, was to then ‘pod’ Mirial. Podding is the usually spiteful, some say dishonourable act of destroying a victim’s escape pod when you’ve already destroyed their ship. The pod is no threat, and if it’s destroyed the victim has to revert to an earlier clone of themselves – sometimes losing skills that take weeks to learn, and in this case losing an incredibly valuable set of cybernetic implants. For this reason some players log out on ship-death in an attempt to avoid being podded – Mirial included, the Guiding Hand say. Successful podding was the only way to attain the physical body of the victim, however, and Arenis pulled it off.
Thievery Corporation
The moment the go-code was uttered, every Guiding Hand double-agent within Ubiqua Seraph unloaded the contents of their assigned Corp hangar – a communal storage area for trusted corporation members – into their own cargo holds and left. The assets were replaced by a note in each, stating simply that this was an act of the Guiding Hand Social Club.
That afternoon, Istvaan Shogaatsu posted on the Intergalactic Summit – a section of the official Eve forums in which posters are required to stay in character, and content is monitored by CONCORD, the in-game police.

Istvaan Shogaatsu, CEO, Guiding Hand Social Club
Posted on April 18, 2005 by Istvaan Shogaatsu
Greetings, everyone – it has been some time since I last stood behind a podium and made a public announcement, so you’ll have to forgive me if I’m somewhat out of form. The reason I stand here before you is to announce that my mercenary outfit, the Guiding Hand Social Club, has completed its most ambitious contract to date.
Our target was assigned to us many months ago – Mirial of Ubiqua Seraph. Our task was to carry out that which the GHSC has now become known for – to utterly demolish Mirial and bring all who followed her to their knees in one fell swoop. For those many months, we toiled, secreting our operatives among her ranks, steering her organization through a number of insidiously engineered events meant to engender trust and divert their attention from where it should have been.
Early this morning, our hard work bore fruit. Executing a meticulously planned, thoroughly flawless concerto of simultaneous corp-hangar heists, attacks in open space and facility invasions, the Ubiqua Seraph came to know the wrath of the GHSC first-hand. The result shatters any previous records for sheer scale of such an endeavour:
Hostile assets acquired:
- Modulated Deep Core Miner II BPO
- Covert Ops Cloak II BPO
- Armageddon BPO
- Prophecy BPO
- Malediction BPO
- Arkonor Crystal II BPO
- Scordite Crystal II BPO
- Numerous lesser tech II BPOs
- A few billion ISK in minerals.
- 717 million taken from corporate wallet.
- Two billion taken under the guise of a loan from the executor.
Our net gain from this massive heist is roughly estimated at over 20 billion ISK.
Hostile assets destroyed:
- One Amarr Navy Apocalypse.
- One capsule, belonging to Mirial, known to possess a head full of +4s.
- One dream.
Total damages inflicted are estimated at close to 30 billion ISK.
Further information pending – stay tuned. Thank you all for your time.
Terms Of Endearment
The same forum thread contains a curious post from fellow Guiding Hand operative Zeraph Dregamon, saying simply “What have we here?” and linking a screenshot which is no longer online. According to Shogaatsu, the shot was of Mirial’s personal info page, and showed it to contain the sentence: “Friends of the Guiding Hand Social Club.”

Arenis Xemdal, Double Agent, Guiding Hand Social Club
Gaining a corporation’s trust enough to rise to a the upper echelons of its hierarchy is hard enough, but this seemed to be evidence of Guiding Hand operatives actually altering the Ubiqua policy even in the eyes of its own CEO. The name Guiding Hand was starting to make sense. But how could a double-agent exert so much influence over a corporation’s political stance?
“Arenis Xemdal is what we call a Valentine Operative.” Shogaatsu explains. “Essentially his job is to seduce and entice an objective into a state of trust and confidence. As such, we’d call Mirial’s relationship to him moments before the strike… ‘endeared’.”
Of course, we only have the Guiding Hand’s word for this; at time of going to press, Mirial had not responded to our attempts to contact her for comment. It should be noted, too, that Ubiqua Seraph members role-play. While it’s certain that players belonging to Ubiqua Seraph genuinely trusted the Guided Hand double-agents, claims of a relationship beyond that are likely to be attributable to role-playing fun. Still, it’s a hell of a job title.
Naturally the forum thread exploded with reactions. This was one of the single most devastating acts ever performed in Eve – in fact, it was at the time the largest monetary value of any in-game theft we’ve heard of. It was an act of such staggering audacity and duplicity that it calls into question the very distinction between gaming and reality. Is it really still just a game when you inflict this kind of damage? At what point does an in-game act become morally wrong in real life?

This is the end, my only friend: Mirial’s ship, an Apocalypse, seconds before destruction
Opinion was divided between the impressed, the disgusted, and the impressed but disgusted. But a fair few commenters hint that Mirial herself has engaged in scams similar to those perpetrated against her – a few even express satisfaction at what they see as deserved revenge. For the Guiding Hand’s part, they’ve heard similar stories but aren’t concerned as to their veracity. “Allegedly, she is herself a corp thief, and escrow scammer. This is a large part of why we were hired, although I have not personally verified it – it is simply not my business to.”
The personal nature of the contract – particularly the request for Mirial’s frozen corpse – would certainly be consistent with the client having fallen afoul of Mirial’s actions in some way.
“The client requested Pearl Harbor,” says Shogaatsu. “Specifically a single, surprise strike designed to cause as much pain to a heavily fortified target in as little time as possible. The contract was the result of a vendetta between the primary target and our client, who, while certainly satisfied with the outcome, never expected the utter destruction we wrought.”
“While Ubiqua Seraph was our way of getting at Mirial, and their reliance on shared assets meant that each member likely lost a fair share of hard earned possessions, we do not believe they sustained any irrecoverable damage – save for, perhaps, their sense of security.”
Invite Only
For other corporation CEOs suddenly feeling vulnerable, Shogaatsu let us in on how his corporation avoids being penetrated itself.
“The Guiding Hand relies on distributed assets, rendering us impervious to theft. Since every module and warship belongs to someone, nothing is shared and thus nothing can be taken. As for infiltration with the intent to gather information, we are almost neurotic regarding the compartmentalization of any knowledge we have. The identity of clients is usually kept to the contractor who signed them, with the rest of GHSC never knowing who they’re working for. Regarding new members, we rarely recruit, doing so strictly on an invitational basis and preferring to rely on an old guard of players who know each other well.”
“Beyond common sense,” he adds, “I’m afraid sharing any other ‘tricks of the trade’ would be counter-productive for my corporation.”
For our money, the Ubiqua Seraph infiltration was an act of despicable brilliance. An operation as cruel as it is astonishing, it serves as a simultaneous testament to both the virtues and the evils of a truly open-ended massively multiplayer game. Players crying for developers CCP to step in and redress the balance miss the point – this is exactly the kind of extraordinary player politics that you can’t find anywhere else. CCP been very vocal in the past about their intention to simply create a world – a galaxy, in fact – and let people do what they may within it. If you stop people from doing horrible things to each other in it, you lose the full scope of what a game can be.
Shogaatsu confirms that many of the Guided Hand Social Club’s operations have caused players to leave Eve Online for good. But there will be many more – ourselves included – who get an irrepressible urge to play it when they read about the dark machinations of this extraordinary universe. If there’s another game in which ‘Valentine Operative’ is a viable occupation, we’ve yet to play it.
—————————
How EVE players sometimes leave a message
Oct 7th
Sometimes, Doomsday Devices or Citadel Torpedoes just don’t cut it. You need a more meaningful vehicle to deliver a decisive message. And it looks a bit like this.
My first AMV: Madlax + CASCADA – (Armed and) Dangerous
Oct 5th
I wanted to post this a while ago. However there were some copyright issues. They seem to be settled now and my video has been approved at last!
It is my first try ever at editing and directing a music video, so be gentle! =)
So here goes…
CASCADA
Dangerous
Evacuate The Dancefloor
Directed By: System Error 51
Reliving the Shadow Of Memories – on PSP!
Oct 4th
“It may seem trivial… but suppose you’re in a cafe, trying to decide between coffee and tea. The you that chooses coffee, and the you that chooses tea – actually BOTH exist.”
- Homunculus
In my little time that I have lived in this world I have come accross a lot of games. And even today, without a doubt and unmatched by anyone else, is a game I have seen back in 2004: Shadow Of Memories.
Actually it was released by Konami in 2001 and has been more of a sleeper hit. It really is a shame that this game is not known by more people. A story so incredible, it will crank in your mind forever, I promise you that much.
It is the present day and our hero, Eike Kusch, gets stabbed on his way home while being on lunch break. He is however saved by a being we come to know as Homunculus, who then provides him with a device that allows Eike to travel back in time. The device should help him find the root cause of his death – and remove his death from the flow of time. It would be very important for Eike to survive – and this would not remain the only one attempt. So Eike sets out to find the truth about his assassin, and while doing so he travels through 4 periods of history, and all the people he meets are connected to his destiny.

Damned to the endless night of youth: Homunculus
The game had critical acclaim and most magazines gave it a 10 or 9. That was then, but this is now!
Konami decided to re-release the game once again… This time for the PSP. So where ever you go, you’ll now be able to re-live the Shadow Of Memories, and witness the incredible story of a thinking man’s masterpiece once more. The fated hour for Eike is yet again to strike.
Apparently all lines are re-recorded for this title. I have to say I don’t like Homunculus’ and Eike’s voice, they are not the same, really. But I guess if you haven’t played the original and wanna see what I’m talking about, then it makes no difference to you =)
According to the trailer for the PSP version it has been released on October 1 – but it doesn’t say where. Also, I have to say that the graphics seem to look better on the PSP.

Shadow Of Generations: 8 years apart – the original cover and the slightly updated version for the PSP release
The original featured six normal endings you had to get to and unlock to see the whole story, to understand the full circle. On top of that there were two additional endings, each topping it off with an even more incredible conclusion. All of those are gonna be in your pocket: Ending A, B, C, D1, D2, E, EX1, and EX2.
From the looks of it, the PSP gameplay and HUD seems to be practically identical to the original, as the below shot shows.

Death teaches him how to live: Eike in search for clues in a past era
It is very very difficult to convey the feeling of this game in words, its story, its deepness. Rest assured once you play it it won’t get out of your head, you’ll always remember some of Homunculus’ quotes like “Who cares, really?” or “My name is Homunculus – not that there’s much in a name…”. Simpy unforgettable.
Here’s one of the three original trailers, as shown on an E3 before the game came out.
Death teaches you how to live.
And this is the trailer for the ’09 version.
Welcome! I’ve been expecting you. Again…
A tribute to a game that should not go forgotten. A game so incredible, you’ll remember it forever. The choices we make, not the chances we take, determine our destiny.








