Category Archive: Orion’s Gate

May
02

Orion’s Gate – Introducing new engine, “Reason”

Reason Engine

Today, I want to share some of the features I put into the engine, what it is currently capable of, and where it is going from here. As of the moment it’s nothing truly superbly impressive, however it is my own work and is not borrowing code from other places. In other words, it has …

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Mar
26

Orion’s Gate: Real Time Ray Tracing concept

RT^2 concept

If you’re not aware – I am working on my own online game for quite a while now. However, one thing has been quite a pain in the ass to do – and that’s shadows. So I’ll be talking about that particular subject today. Producing real-time shadows is one hell of a thing to accomplish. …

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Feb
22

Introducing Orion’s Gate, Reticulum, Corona UI

The races

It’s been quiet around here these days. That mostly has to do with the fact, that for once, I really want to finish a project I start. I have had the idea in itself for quite a while now – I always wanted to somehow convey my idea of a possible future scenario. The game …

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