Posted on November 17, 2008 at 4:28 pm
Rolling the DICE: A weekend on the Edge
So the game I have been waiting for a long time, “Mirror’s Edge”, finally hit the shelves on Friday, at last. So naturally I tested it, and here is my verdict.

DICE, or Digital Illusions Creative Entertainment, has been working on this for quite some time, and it shows. In case you don’t know DICE: they are most widely known for the creation of the Battlefield series and are now a subsidiary of EA.
What’s the plot? We are in a city which has had a violent past. Riots, downfall. Politics didn’t work out. The entire city was rebuilt after the riots, the government has put new measures into place to make the people feel safe. So everything is monitored, highly monitored. Think 1984 on steroids. So transporting information is becoming a lucrative business if it shouldn’t go through the wires. This is where Runners come into play. People that see rooftops as their playground, where they can move freely. Usually the cops leave them alone. You’re Faith, one of these Runners. You’re pretty good at what you do. But you despise what the government is doing and you chose this lifestyle. Your sister Kate is a cop, she supports the government. However then she is framed for a murderer she didn’t commit. So Faith’s and Kate’s paths collide. And this is where the story begins.

On the edge of a utopian city is where Faith’s and her sister’s paths collide
The game starts off at the stage that you might have seen in the very first “Attractor” video (as they call it). If you have seen it you will familiar immediately with the setting and get the hang of the controls pretty easily. It is intuitive, and easy to master.
The whole thing is a good mix between action, puzzle solving, and quick thinking from your end. There are scenes where you simply have to evade cops. There are scenes when you have limited time before they break through a door and you HAVE to be out of there. Or when you have to solve the puzzle and have got only so and so much time to proceed after you solved it.
There is no real guidance (except you press B on the XBox 360 and it will tell you which direction you have to head to), there is no HUD, there is no ammo display, no health display. You see what Faith sees. She’s in the end human, and humans don’t have HUDs in their eyes. Which I find highly interesting - gives the game more the feeling that you are doing everything on your own. The only thing that kinda helps you is called “Runner Vision”, which highlights elements you can use in red. Such as wooden ramps, or entire cranes.
Well of course there are some odd spots in the game at which you will curse - but also be surprised if you solve them - and how easy it was. Seriously.

One of the coolest scenes in the game: Jump from a crane to the next rooftop
Currently I am in Chapter 5 of possible 9. And all in all… man. Wow.
The city looks amazing, everything looks pretty photo realistic. The city however is mostly white, some colors populate the city scape. Which is okay, fits the whole atmosphere perfectly.
What’s my verdict?
RUN - don’t walk - RUN to your next game store.
Unlike anything I’ve ever played, it is truly amazing - it lives up to its hype. Poetry in motion is what I’d say. Perfect 10 through and through, worth every cent. Make sure you play it on a high-def screen.
Mirror’s Edge
DICE / EA
Platforms: XBox 360 / PlayStation 3 / PC (coming soon)
Released: November 14, 2008









